How do elemental multipliers work in borderlands




















You get the idea. But because of how random and crazy the procedural generation of guns is in Borderlands 3, you'll often find exceptions to this rule. In my experience, pistols in particular are far better close-range weapons than shotguns. I'm talking specifically about the revolver-type pistols, the ones with high damage and a blistering rate of fire but only shots in your magazine.

Often, these shots deal far more damage per second overall than even the most fantastic shotguns. A lot of this also comes down to the weapon manufacturers. There are nine manufacturers or brands in total, and each one focuses on a different mechanic or aspect of gunplay:. Elements are a very important aspect of damage-dealing in Borderlands 3, as they were in previous Borderlands titles as well. There are six different damage types available to both you and your enemies, and each of them deal differing amounts of damage based on the target's health type Flesh, Armor, or Shields :.

Thinking ahead about the enemies you are about to face and picking your elements accordingly may have a substantial effect on the outcome of your fights. And with that, I'm gonna wrap up this Borderlands 3 weapons guide. Hopefully this guide and its associated cheat sheet - did I mention it was in 2k resolution? But if not - feel free to pop your question below in the comments and I or possibly one of the other Borderlands-savvy RPS crew will do our best to answer!

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RPGnet stands in solidarity with that community. We all have an obligation to stand up against racism and bigotry in all its forms. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Playing through Borderlands 1 with my roommate, and as with any game with a lot of stats, I'm prone to obsessing over the best weapons.

Borderlands seems to cater to that urge, but then I went and read about how elemental damage is calculated, and it is a monster clusterfuck. Tech pool size, tech pool costs, proc chances, proc multipliers DoT per-second vs.

DoT duration and the different elements' coefficients vs. Different weapons have different proc chances for each of these elemental multipliers. Whenever a weapon procs, a certain amount of elemental damage is added based on the current element's damage multiplier:.

Taken from here and is also worth looking at for more information regarding specific weapons and their elemental effect.

Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. What does the x1 elemental damage mean? Ask Question. Asked 9 years, 5 months ago. Active 9 months ago. Viewed 14k times. But what does that mean? Improve this question. Zero Zero Add a comment.

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