How does uncharted drake fortune end




















Once Navarro heads up the stairs, you're set for the final stand-off. This may seem tricky at first, but once you actually know what to do, pulling it off is a cinch. Navarro still has that super-powered laser sighted rifle and will kill you if you leave cover for half a second, even when you're rolling.

No need for him to try for a headshot when you're right in front of him and lacking a weapon. He'll shoot at your cover a couple times and then sneer or something—this is your chance to roll to the right, the next set of crates. To learn more or opt-out, read our Cookie Policy. If you buy something from a Polygon link, Vox Media may earn a commission. See our ethics statement. So, for each of the treasures below, we used photo mode to zoom out and give you some context surrounding the treasure locations.

As soon as you see it, look along the left side of the area for the Silver Mosaic Inca Earring. In the ruins shortly past the waterfall, use the ledge on the left to climb up.

Cross the fallen pillar, and jump to the column on your left for the Jeweled Silver Monkey. When you crawl out, watch for the Silver Llama behind a column of rock along the right wall. When you find where the gold statue used to be, turn around. Facing the door you just came through, look for the Golden Inca Cup in the far right corner near the door. Back outside, use the rocks to climb on top of the pillars. Jump across them to find the Silver Turtle.

Your first task will be to climb the cliff. Near the top, watch for a ledge you can follow to the right. Shuffle over and climb up for the Gold Tairona Pendant. As soon as the chapter starts, turn around and look at the large tree near where you land. Look to the left of the pond for the Silver Fish Charm. When you leap across the river, stop before you cross the first log. Look to your right for the Gold Frog. On your way out, look along the ledges above where you first entered for the Intricate Gold Ring.

Once the bad guys have been dealt with, look to the left and up the slope for the Golden Jaguar. Look below you and to the right for the Silver Inca Vessel. Just on the other side of the doorway, look to the right to find the Golden Toothpick. On the other side, after another gun fight, look for a ledge of rock sticking out over the cliff edge.

The Silver Bird Vessel is hidden under the edge of that rock. On the other side of them, when the area opens up again, loop to the left to find the Silver Inca Earring. When all the bad guys are dealt with, head up the ramp to to top of the wall and turn left. Hop across the gap to the roof of the structure you just fought your way through for the Strange Relic. Still along the top of the wall, continue around until just before you drop into the next area.

Look for some rubble to climb that will lead you to another wall section. Look inside the … bartizan? Look inside the stone phone-booth thingy for the Silver Jaguar.

In , Naughty Dog employees at PAX introduced a non-existent "third-and-a-half" level that would emphasize stealth and elaborate on the character of Atoq Navarro. Uncharted uses the Cell microprocessor to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.

The PlayStation 3's graphics processing unit employed several functions to provide graphical details that helped immerse the player into the game world: lighting models, pixel shaders, dynamic real-time shadowing, and advanced water simulation.

The new hardware allowed for processes that the team had never used in PlayStation 2 game development and required them to quickly become familiar with the new techniques; for example, parallel processing and pixel shaders. While the Blu-ray technology afforded greater storage space, the team became concerned with running out of room several times— Uncharted used more and bigger textures than previous games and included several languages on the disc.

Gameplay elements requiring motion sensing, such as throwing grenades and walking across beams, were implemented to take advantage of the Sixaxis controller. Uncharted was also on display at the show with demonstrations that implemented limited vibration compatibility.

Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware, and resulted in several development mistakes. The switch from developing for the PlayStation 2 to the PlayStation 3 prompted the staff to implement changes to their development technology.

In rewriting their game code, they decided to create new programming tools as well. However, this switch delayed the team's progress in developing a prototype, as the new tools proved to be unreliable and too difficult to use.

Ten months into full production, the team decided to recreate the game's pipeline , the chain of processing elements designed to progress data through a system.

In retrospect, Naughty Dog's Co-President Evan Wells considered this the greatest improvement to the project [6] Additionally, the animation blending system was rewritten several times to obtain the desired character animations.

The game was patched on August 4, , in Europe and North America to version 1. There are 47 trophies in the game that match the medals that can already be won in the game and one further trophy, the Platinum Trophy, awarded when all other trophies have been collected; Uncharted was the first PlayStation 3 game to include the Platinum Trophy type.

Similar to other PlayStation 3 titles that receive trophy support via downloaded patches, players must start a new save game to be awarded trophies, regardless of how many medals they received in previous playthroughs. This was enforced because the developers wanted to avoid the sharing of save data in order to gain trophies they did not earn.

The patch was described as "incredibly easy" to implement, owing to the game already containing preliminary support for trophies via its medals system.

It was also stated that these hooks were already included due to Naughty Dog's belief that Sony would roll out the trophy system before the game's launch in November Despite mentioning that the game was developed as a franchise and that it lent itself to episodic content, it was later stated that no content available via download would be made for Uncharted.

However, the game will integrate with PlayStation Home, and the developers will support Home with additional content. Nearly all the trophies are achievable in a single playthrough. The soundtrack contains most of the music that is featured in the game. The soundtrack was released November 20, , and features 21 tracks.

Shortly after the release of the game, Naughty Dog's co-president Evan Wells stated that Uncharted had been developed as a franchise, and so a sequel was likely. It was later confirmed that the development team had put their work on the next installment of Jak and Daxter on hold to work on Uncharted 2 for release in It is split into two episodes and depicts the first few chapters of the game. Before its cancellation, Naughty Dog released an Uncharted space for the online community-based service PlayStation Home.

The space was called "Sully's Bar" and featured an arcade minigame called "Mercenary Madness". There was an artifact viewer in the Archives room and the Smuggler's Den room. Also in the Archives room, there was a video screen that would preview Among Thieves. The Artifact Room only featured seating and different artifacts to look at.

This space was only available to the users of the North American version of PlayStation Home and was released on December 11, Drake's Fortune received generally favorable reviews from critics. Prior to its release, it was expected to be a commercial success and garnered praise from the media. Game Informer complimented the visuals and dialogue between the characters Nate and Elena, referring to them as stunning and entertaining respectively. They further added that the production values appeared high, citing the level of detail and musical score.

PlayStation Magazine echoed similar statements about the visuals and compared them to that of Crysis. The overall presentation of the game received unanimous praise from critics, who recognized the game's high production values, describing them as "top-notch" and "incredible" or comparing them to those found in Hollywood.

When combined with the overall style of the game, this led many reviewers to compare Uncharted to summer blockbuster films, with the action and theme of the game drawing comparisons to the Indiana Jones film series. As part of the presentation, the game's story and atmosphere were also received well.

The depth of the characters was praised, each having "their own tone". The voice acting was also well received, as the cast "nails its characterizations". Overall, the voice acting was described as a "big-star performance", "superb", and "stellar".

The technical achievements in creating this presentation were also lauded. The graphics and visuals were a big part of this, including appreciation of the "lush" jungle environments, with the great addition of lighting effects.

The game's realistic water effects were also appreciated. User Info: Tuplavee. User Info: Smirno. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Beating Navarro? Answered How do I get past chapter 4? Answered How do I get past Chapter 15? Answered How do you pass Chapter 8?? Answered How do I solve chapter 4?

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